We present a new perspective on loss minimization and the recent notion of Omniprediction through the lens of Outcome Indistingusihability. For a collection of losses and hypothesis class, omniprediction requires that a predictor provide a loss-minimization guarantee simultaneously for every loss in the collection compared to the best (loss-specific) hypothesis in the class. We present a generic template to learn predictors satisfying a guarantee we call Loss Outcome Indistinguishability. For a set of statistical tests--based on a collection of losses and hypothesis class--a predictor is Loss OI if it is indistinguishable (according to the tests) from Nature's true probabilities over outcomes. By design, Loss OI implies omniprediction in a direct and intuitive manner. We simplify Loss OI further, decomposing it into a calibration condition plus multiaccuracy for a class of functions derived from the loss and hypothesis classes. By careful analysis of this class, we give efficient constructions of omnipredictors for interesting classes of loss functions, including non-convex losses. This decomposition highlights the utility of a new multi-group fairness notion that we call calibrated multiaccuracy, which lies in between multiaccuracy and multicalibration. We show that calibrated multiaccuracy implies Loss OI for the important set of convex losses arising from Generalized Linear Models, without requiring full multicalibration. For such losses, we show an equivalence between our computational notion of Loss OI and a geometric notion of indistinguishability, formulated as Pythagorean theorems in the associated Bregman divergence. We give an efficient algorithm for calibrated multiaccuracy with computational complexity comparable to that of multiaccuracy. In all, calibrated multiaccuracy offers an interesting tradeoff point between efficiency and generality in the omniprediction landscape.
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Omnipredictors(Gopalan,Kalai,Reingold,Sharan和Wieder ITCS 2021)的概念提出了一种新的损失最小化范式。与损失损失$ c $相比,无需基于已知的损失功能学习预测指标,而是可以轻松地进行后处理以最大程度地减少任何丰富的损失功能家族。已经表明,这种杂手已经存在,并暗示(对于所有凸和Lipschitz损失函数),通过算法公平文献的多核概念的概念。然而,通常情况下,所选的动作必须遵守一些其他约束(例如能力或奇偶校验约束)。总体而言,全能器的原始概念并不适用于这种良好动机和大量研究的损失最小化的背景。在本文中,我们介绍了综合器,以进行约束优化并研究其复杂性和含义。我们介绍的概念使学习者不知道后来将分配的损失函数以及后来将施加的约束,只要已知用于定义这些约束的亚群的范围。该论文显示了如何依靠适当的多核变体获得限制优化问题的全能器。对于一些有趣的约束和一般损失函数以及一般约束和一些有趣的损失函数,我们显示了如何通过多核的变体隐含的,该变体的复杂性与标准的多核电相似。我们证明,在一般情况下,标准的数学启动不足,表明全能器是通过相对于包含$ c $中所有级别假设集的类的多核算来暗示的。我们还研究了约束是群体公平概念时的含义。
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We study fairness in classification, where individuals are classified, e.g., admitted to a university, and the goal is to prevent discrimination against individuals based on their membership in some group, while maintaining utility for the classifier (the university). The main conceptual contribution of this paper is a framework for fair classification comprising (1) a (hypothetical) task-specific metric for determining the degree to which individuals are similar with respect to the classification task at hand; (2) an algorithm for maximizing utility subject to the fairness constraint, that similar individuals are treated similarly. We also present an adaptation of our approach to achieve the complementary goal of "fair affirmative action," which guarantees statistical parity (i.e., the demographics of the set of individuals receiving any classification are the same as the demographics of the underlying population), while treating similar individuals as similarly as possible. Finally, we discuss the relationship of fairness to privacy: when fairness implies privacy, and how tools developed in the context of differential privacy may be applied to fairness.
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Advances in reinforcement learning have led to its successful application in complex tasks with continuous state and action spaces. Despite these advances in practice, most theoretical work pertains to finite state and action spaces. We propose building a theoretical understanding of continuous state and action spaces by employing a geometric lens. Central to our work is the idea that the transition dynamics induce a low dimensional manifold of reachable states embedded in the high-dimensional nominal state space. We prove that, under certain conditions, the dimensionality of this manifold is at most the dimensionality of the action space plus one. This is the first result of its kind, linking the geometry of the state space to the dimensionality of the action space. We empirically corroborate this upper bound for four MuJoCo environments. We further demonstrate the applicability of our result by learning a policy in this low dimensional representation. To do so we introduce an algorithm that learns a mapping to a low dimensional representation, as a narrow hidden layer of a deep neural network, in tandem with the policy using DDPG. Our experiments show that a policy learnt this way perform on par or better for four MuJoCo control suite tasks.
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Hierarchical Reinforcement Learning (HRL) algorithms have been demonstrated to perform well on high-dimensional decision making and robotic control tasks. However, because they solely optimize for rewards, the agent tends to search the same space redundantly. This problem reduces the speed of learning and achieved reward. In this work, we present an Off-Policy HRL algorithm that maximizes entropy for efficient exploration. The algorithm learns a temporally abstracted low-level policy and is able to explore broadly through the addition of entropy to the high-level. The novelty of this work is the theoretical motivation of adding entropy to the RL objective in the HRL setting. We empirically show that the entropy can be added to both levels if the Kullback-Leibler (KL) divergence between consecutive updates of the low-level policy is sufficiently small. We performed an ablative study to analyze the effects of entropy on hierarchy, in which adding entropy to high-level emerged as the most desirable configuration. Furthermore, a higher temperature in the low-level leads to Q-value overestimation and increases the stochasticity of the environment that the high-level operates on, making learning more challenging. Our method, SHIRO, surpasses state-of-the-art performance on a range of simulated robotic control benchmark tasks and requires minimal tuning.
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Instruction tuning enables pretrained language models to perform new tasks from inference-time natural language descriptions. These approaches rely on vast amounts of human supervision in the form of crowdsourced datasets or user interactions. In this work, we introduce Unnatural Instructions: a large dataset of creative and diverse instructions, collected with virtually no human labor. We collect 64,000 examples by prompting a language model with three seed examples of instructions and eliciting a fourth. This set is then expanded by prompting the model to rephrase each instruction, creating a total of approximately 240,000 examples of instructions, inputs, and outputs. Experiments show that despite containing a fair amount of noise, training on Unnatural Instructions rivals the effectiveness of training on open-source manually-curated datasets, surpassing the performance of models such as T0++ and Tk-Instruct across various benchmarks. These results demonstrate the potential of model-generated data as a cost-effective alternative to crowdsourcing for dataset expansion and diversification.
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Reranking methods in machine translation aim to close the gap between common evaluation metrics (e.g. BLEU) and maximum likelihood learning and decoding algorithms. Prior works address this challenge by training models to rerank beam search candidates according to their predicted BLEU scores, building upon large models pretrained on massive monolingual corpora -- a privilege that was never made available to the baseline translation model. In this work, we examine a simple approach for training rerankers to predict translation candidates' BLEU scores without introducing additional data or parameters. Our approach can be used as a clean baseline, decoupled from external factors, for future research in this area.
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Multilingual machine translation models can benefit from synergy between different language pairs, but also suffer from interference. While there is a growing number of sophisticated methods that aim to eliminate interference, our understanding of interference as a phenomenon is still limited. This work identifies the main factors that contribute to interference in multilingual machine translation. Through systematic experimentation, we find that interference (or synergy) are primarily determined by model size, data size, and the proportion of each language pair within the total dataset. We observe that substantial interference occurs mainly when the model is very small with respect to the available training data, and that using standard transformer configurations with less than one billion parameters largely alleviates interference and promotes synergy. Moreover, we show that tuning the sampling temperature to control the proportion of each language pair in the data is key to balancing the amount of interference between low and high resource language pairs effectively, and can lead to superior performance overall.
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A digital twin is defined as a virtual representation of a physical asset enabled through data and simulators for real-time prediction, optimization, monitoring, controlling, and improved decision-making. Unfortunately, the term remains vague and says little about its capability. Recently, the concept of capability level has been introduced to address this issue. Based on its capability, the concept states that a digital twin can be categorized on a scale from zero to five, referred to as standalone, descriptive, diagnostic, predictive, prescriptive, and autonomous, respectively. The current work introduces the concept in the context of the built environment. It demonstrates the concept by using a modern house as a use case. The house is equipped with an array of sensors that collect timeseries data regarding the internal state of the house. Together with physics-based and data-driven models, these data are used to develop digital twins at different capability levels demonstrated in virtual reality. The work, in addition to presenting a blueprint for developing digital twins, also provided future research directions to enhance the technology.
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A fundamental characteristic common to both human vision and natural language is their compositional nature. Yet, despite the performance gains contributed by large vision and language pretraining, we find that - across 6 architectures trained with 4 algorithms on massive datasets - they exhibit little compositionality. To arrive at this conclusion, we introduce a new compositionality evaluation benchmark CREPE which measures two important aspects of compositionality identified by cognitive science literature: systematicity and productivity. To measure systematicity, CREPE consists of three test datasets. The three test sets are designed to test models trained on three of the popular training datasets: CC-12M, YFCC-15M, and LAION-400M. They contain 385K, 385K, and 373K image-text pairs and 237K, 210K, and 178K hard negative captions. To test productivity, CREPE contains 17K image-text pairs with nine different complexities plus 246K hard negative captions with atomic, swapping, and negation foils. The datasets are generated by repurposing the Visual Genome scene graphs and region descriptions and applying handcrafted templates and GPT-3. For systematicity, we find that model performance decreases consistently when novel compositions dominate the retrieval set, with Recall@1 dropping by up to 8%. For productivity, models' retrieval success decays as complexity increases, frequently nearing random chance at high complexity. These results hold regardless of model and training dataset size.
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